
The Unmarked Spice Run
Carry 64 tagged spice to a different smuggler, at least 64 horizontal blocks from your departure point.
- Default gross reward
- 1,392 Dunemarks
- Contract window
- 30 real minutes

dunerealms.com / DESERT WORLDS
Contacts beyond the ledgers. Carry spice and water between the hidden camps.
03 / CONTACTS BEYOND THE LEDGERS
Roaming smugglers carry two offers. Accept a contract, carry its cargo, and find another contact before time runs out.

Carry 64 tagged spice to a different smuggler, at least 64 horizontal blocks from your departure point.

Deliver 4 finite-source water buckets to another contact. Your empty buckets return when the mission is completed.
No open contracts from this contact.
The source NPC stays still and its camp lights up until its last contract ends.
Offline time counts. Expiry keeps your cargo and pays no reward.
Rewards are before the Trust levy. Imperial Spice Steward and House of Water appointees use ordinary spice sales with a 33% gross bonus instead of smuggler missions.
Read the heraldry. Discover the homeworlds. Follow the routes of spice and water.
KaladamThe hawk above the water
Kaladam’s seas and green landscapes give the Aerdrecht card its water-world identity: a contrast to the dry struggle for spice on Arrakduin.
Base world available · local gameplay guide reserved
GiedermarkIron, shadow and power
Dark stone, red heraldry and industrial imagery evoke the Harkveen presence. In dunerealms.com, their harsh homeworld complements a faction built around combat.
Base world available · local gameplay guide reserved
KaiterhofThe weight of the Concord
Imperial gold and the lion motif frame Korenholt’s seat on Kaiterhof. The artwork imagines courtly grandeur; the released world is a procedural plains profile.
Base world available · local gameplay guide reserved
ArrakduinWater is life. The maker watches.
Rockhavens, reclaimer suits and the great sandworms shape the desert identity. Spice draws travelers into the dunes, while water and shelter make survival possible.
Complete Arrakduin gameplay guide
Sigmadraken IVSecrets beneath the snow
Oordwijk adds secrecy and cold-world imagery to dunerealms.com’s setting. Its snowy destination and concealment equipment form this plugin’s interpretation of the House.
dunerealms.com continuity · local gameplay guide reserved
The planetary networkRoutes among the stars
The Compact motif connects the worlds through celestial charts and Routekeeper imagery. In the plugin, Compact NPCs connect players to travel; the Compact is not a selectable player faction.
Travel service · no separate Compact homeworld configured
Concept artwork and stylised heraldry illustrate the setting. Planet profiles and faction traits come from the dunerealms.com field manual. Kaladam, Giedermark, Kaiterhof and Sigmadraken IV have configured terrain and travel destinations; their expanded planet-specific gameplay chapters are reserved for future releases.