dunerealms.com / ARMOURY

The Rockhaven Armoury

Faction kits on Minecraft mannequins, complete item lore and the abilities of every reclaimer suit.

THE ROCKHAVEN ARMOURY

Five allegiances. Five reclaimer suits. Choose the colours you carry into the dunes.

MINECRAFT ARMOUR-STAND KIT SHOWCASE

House Aerdrecht

Blue · Kaladam

Helmet · chestplate · leggings · boots

Speed I while moving; a matching full set adds four hearts.

View the full kit & lore →

House Harkveen

Red · Giedermark

Helmet · chestplate · leggings · boots

Combat damage +15%; a matching full set refreshes Strength II.

View the full kit & lore →

House Korenholt

Purple · Kaiterhof

Helmet · chestplate · leggings · boots

Protection III kit armor; incoming entity combat damage reduced by 15%.

View the full kit & lore →

Vrijduin

Orange · Arrakduin

Helmet · chestplate · leggings · boots

Unbreaking III kit armor and Swift Sneak III leggings; two spice units per deposit.

View the full kit & lore →

House Oordwijk

Green · Sigmadraken IV

Helmet · chestplate · leggings · boots

Matching full set enables five-second Shadow Step; kit includes an explosive charge.

View the full kit & lore →

Concept mannequins illustrate the five playable faction kits. In-game reclaimer suits use dyed vanilla leather armour with custom attributes and faction tags; the artwork does not represent a new armour model. Kits include a tagged harvest shovel. Winged reclaimer suits are a separate upgrade. The Vaerkring provides travel services and has no selectable player kit.

COMPLETE ITEM & ABILITY REFERENCE

Equipment, lore & abilities

All 68 illustrated entries, including faction armour, weapons, supplies, markers and interface symbols. Lore is creative flavour; mechanics below describe the plugin. Faction passives and bonuses requiring a matching full suit are identified separately.

Factions and homeworlds

FactionHomeworldImplemented traits
VrijduinArrakduinTwo spice units per harvested deposit; brief Resistance I refreshes while moving on Arrakduin. Kit has Unbreaking III and leggings with Swift Sneak III.
HarkveenGiedermarkPlayer-caused combat damage is multiplied by 1.15. A matching full reclaimer suit refreshes Strength II.
KorenholtKaiterhofIncoming combat damage from an entity is multiplied by 0.85. Kit armor has Protection III. This does not reduce every environmental damage type.
AerdrechtKaladamMovement events periodically refresh Speed I. A matching full reclaimer suit adds eight health points, equivalent to four hearts.
OordwijkSigmadraken IVA matching suit enables five-second Shadow Step on main-hand Ender Pearl use. Kit includes a replenishing explosive wind charge.

Faction passives use the recorded faction. Full-set effects additionally check that all four equipped pieces are tagged reclaimer suits belonging to your recorded faction. A mixed set can protect against sun exposure if every piece is tagged as a reclaimer suit, but does not grant a faction set bonus.

Arrival and respawning

Faction selection requests travel to the corresponding homeworld without a normal paid fare. On a proxy network, this is a server-transfer request. On a single backend, the homeworld must already be loaded for a local arrival. Respawn is redirected to the homeworld only when that world is loaded on the current backend; there is no general cross-server respawn router.

Choosing carefully

Vrijduin suits favor harvesting and sneaking; Harkveen and Korenholt favor combat; Aerdrecht favor speed and extra full-set health; Oordwijk favor short concealment and explosives. Vaerkring has appearance-related support but is not one of the five player-selectable factions.

Reclaimer suits, flight and Oordwijk equipment

Armor that looks like leather but protects like netherite

Faction kits use colored leather reclaimer suits with custom armor attributes. Helmet, chest, legs and boots provide 3, 8, 6 and 3 armor points respectively. Each piece adds three armor toughness and 0.1 knockback resistance. Faction trim patterns distinguish the suits; ordinary armor does not acquire these properties by matching its color.

/dune kit requires a faction and adds another shovel and four armor pieces. The shovel is a tagged netherite shovel with Efficiency V and Unbreaking III. Kits do not include a general food allowance or a conventional melee weapon; rockhaven caches provide food, while weapons must be obtained separately.

Winged reclaimer suit

To use /dune elytra, wear your faction's leather reclaimer suit chestplate, carry an Elytra in storage inventory and have 1,000,000 Dunemarks. The command consumes the carried Elytra, replaces the worn chestplate with a tagged winged Elytra and charges the price. The new item retains custom chest armor protection and faction identity, and qualifies as the reclaimer suit chest slot for heat protection and set bonuses. It is a purpose-built upgrade, not a general enchantment transfer service.

Oordwijk Shadow Step and charge

With a matching full Oordwijk suit, using an Ender Pearl in the main hand grants five seconds of invisibility. The plugin temporarily stores and removes armor, then restores it, returning displaced pieces to inventory or dropping overflow. During removal you do not count as wearing a complete suit, including for sun protection.

The tagged Oordwijk Implosion Charge launches a wind charge and supplies a replacement one tick later. Its impact produces immediate primed TNT attributed to the shooter. Despite its name, it uses ordinary TNT explosion behavior; treat it as destructive explosives rather than a harmless movement tool.

Sun exposure and shelter

Arrakduin has a dedicated heatstroke timer. Default lethal exposure is 300 seconds: five minutes of uninterrupted qualifying sunlight. The plugin checks once each second and warns on the first exposed second and at thirty-second intervals.

When the timer runs

All of these conditions must apply: you are alive on Arrakduin, outside Creative and Spectator modes, not wearing a full tagged reclaimer suit, in clear weather, during daytime before world time 12300, and exposed at the top of the surface rather than beneath shelter.

The plugin shows a burning effect while exposure accumulates. Fire-tick damage caused by that active exposure effect is cancelled until the timer expires. At the lethal threshold, the plugin sets health to zero. Ordinary fire, lava and other hazards are separate; a reclaimer suit is not general fire immunity.

What resets exposure

Taking cover, wearing a full tagged suit, reaching night or otherwise ceasing to meet the exposure conditions resets the timer. You do not need to wait for gradual recovery. The stored exposure entry is removed and the associated fire effect cleared.

Arrakduin defaults to persistent daytime

DuneTerrain disables the daylight cycle on Arrakduin and sets world time to 6000 during setup. Under that default, waiting for a natural sunset is not a reliable survival plan. Use a suit or reach shelter. An operator can alter world time or game rules separately.

Equipment edge cases

A winged reclaimer suit counts as the chest piece. A mixed-faction set can still satisfy heat protection if every equipped slot has the reclaimer suit tag, but faction set bonuses require matching tags. Oordwijk Shadow Step temporarily removes armor, so its five-second concealment also temporarily breaks the full reclaimer suit condition.

Vrijduin field equipment

Lore passages are creative flavour for dunerealms.com. The mechanical descriptions remain the gameplay reference.

Homeworld: Arrakduin. Suit color: orange. Unbreaking III on every kit piece; Swift Sneak III on leggings. Two spice units per deposit.

Vrijduin helmet

Vrijduin helmet

Tagged leather reclaimer suit. Three armor points, toughness three, knockback resistance 0.1.

Lore A sealed hood guards the breath, stitched for rockhaven life, where every drop of water has a place.

Vrijduin chestplate

Vrijduin chestplate

Tagged leather reclaimer suit. Eight armor points; required worn chestplate for the Elytra merge.

Lore Layered reclaimer suit fabric gathers the body’s precious moisture, stitched for rockhaven life, where every drop of water has a place.

Vrijduin leggings

Vrijduin leggings

Tagged leather reclaimer suit. Six armor points, toughness three, knockback resistance 0.1.

Lore Close-woven leg wraps follow the wearer across stone and sand, stitched for rockhaven life, where every drop of water has a place.

Vrijduin boots

Vrijduin boots

Tagged leather reclaimer suit. Three armor points. Wear all four slots for heat protection.

Lore Desert soles leave measured tracks across an unforgiving world, stitched for rockhaven life, where every drop of water has a place.

Vrijduin winged suit

Vrijduin winged suit

Tagged Elytra upgrade. Costs 1,000,000 Dunemarks plus a carried Elytra; retains chest protection.

Lore A winged adaptation carries its wearer above the dunes, stitched for rockhaven life, where every drop of water has a place.

Spice Harvest Shovel

Spice Harvest Shovel

Tagged netherite shovel; Efficiency V and Unbreaking III. Required to harvest spice.

Lore A harvester’s tool for orange treasure: each stroke serves the endless demand for spice.

Illustrated reference icons. Actual gear uses vanilla leather armor or Elytra geometry. The sixth card is a related item, not necessarily an exclusive kit reward.

Harkveen field equipment

Lore passages are creative flavour for dunerealms.com. The mechanical descriptions remain the gameplay reference.

Homeworld: Giedermark. Suit color: red. Combat damage +15%; matching full set refreshes Strength II.

Harkveen helmet

Harkveen helmet

Tagged leather reclaimer suit. Three armor points, toughness three, knockback resistance 0.1.

Lore A sealed hood guards the breath, marked by the hard discipline and dark reputation of Giedermark.

Harkveen chestplate

Harkveen chestplate

Tagged leather reclaimer suit. Eight armor points; required worn chestplate for the Elytra merge.

Lore Layered reclaimer suit fabric gathers the body’s precious moisture, marked by the hard discipline and dark reputation of Giedermark.

Harkveen leggings

Harkveen leggings

Tagged leather reclaimer suit. Six armor points, toughness three, knockback resistance 0.1.

Lore Close-woven leg wraps follow the wearer across stone and sand, marked by the hard discipline and dark reputation of Giedermark.

Harkveen boots

Harkveen boots

Tagged leather reclaimer suit. Three armor points. Wear all four slots for heat protection.

Lore Desert soles leave measured tracks across an unforgiving world, marked by the hard discipline and dark reputation of Giedermark.

Harkveen winged suit

Harkveen winged suit

Tagged Elytra upgrade. Costs 1,000,000 Dunemarks plus a carried Elytra; retains chest protection.

Lore A winged adaptation carries its wearer above the dunes, marked by the hard discipline and dark reputation of Giedermark.

Spice

Spice

Tagged orange dye. Direct sales use /duneess sell; default base value 15 Dunemarks per unit.

Lore The orange wealth of Arrakduin binds desert survival, House ambition and travel among the stars.

Illustrated reference icons. Actual gear uses vanilla leather armor or Elytra geometry. The sixth card is a related item, not necessarily an exclusive kit reward.

Korenholt field equipment

Lore passages are creative flavour for dunerealms.com. The mechanical descriptions remain the gameplay reference.

Homeworld: Kaiterhof. Suit color: purple. Protection III on kit armor; entity-caused incoming combat damage is reduced by 15%.

Korenholt helmet

Korenholt helmet

Tagged leather reclaimer suit. Three armor points, toughness three, knockback resistance 0.1.

Lore A sealed hood guards the breath, carrying the ceremonial pride of Kaiterhof and the weight of imperial service.

Korenholt chestplate

Korenholt chestplate

Tagged leather reclaimer suit. Eight armor points; required worn chestplate for the Elytra merge.

Lore Layered reclaimer suit fabric gathers the body’s precious moisture, carrying the ceremonial pride of Kaiterhof and the weight of imperial service.

Korenholt leggings

Korenholt leggings

Tagged leather reclaimer suit. Six armor points, toughness three, knockback resistance 0.1.

Lore Close-woven leg wraps follow the wearer across stone and sand, carrying the ceremonial pride of Kaiterhof and the weight of imperial service.

Korenholt boots

Korenholt boots

Tagged leather reclaimer suit. Three armor points. Wear all four slots for heat protection.

Lore Desert soles leave measured tracks across an unforgiving world, carrying the ceremonial pride of Kaiterhof and the weight of imperial service.

Korenholt winged suit

Korenholt winged suit

Tagged Elytra upgrade. Costs 1,000,000 Dunemarks plus a carried Elytra; retains chest protection.

Lore A winged adaptation carries its wearer above the dunes, carrying the ceremonial pride of Kaiterhof and the weight of imperial service.

Arrakduin Water

Arrakduin Water

Tagged finite-source water bucket. Sold through /dune water sell; authorization affects price.

Lore A measured reserve from the desert: in a rockhaven, water is a promise to the living.

Illustrated reference icons. Actual gear uses vanilla leather armor or Elytra geometry. The sixth card is a related item, not necessarily an exclusive kit reward.

Aerdrecht field equipment

Lore passages are creative flavour for dunerealms.com. The mechanical descriptions remain the gameplay reference.

Homeworld: Kaladam. Suit color: blue. Movement can refresh Speed I. Matching full set adds four hearts while equipped.

Aerdrecht helmet

Aerdrecht helmet

Tagged leather reclaimer suit. Three armor points, toughness three, knockback resistance 0.1.

Lore A sealed hood guards the breath, bearing the memory of Kaladam’s waters beneath a foreign desert sun.

Aerdrecht chestplate

Aerdrecht chestplate

Tagged leather reclaimer suit. Eight armor points; required worn chestplate for the Elytra merge.

Lore Layered reclaimer suit fabric gathers the body’s precious moisture, bearing the memory of Kaladam’s waters beneath a foreign desert sun.

Aerdrecht leggings

Aerdrecht leggings

Tagged leather reclaimer suit. Six armor points, toughness three, knockback resistance 0.1.

Lore Close-woven leg wraps follow the wearer across stone and sand, bearing the memory of Kaladam’s waters beneath a foreign desert sun.

Aerdrecht boots

Aerdrecht boots

Tagged leather reclaimer suit. Three armor points. Wear all four slots for heat protection.

Lore Desert soles leave measured tracks across an unforgiving world, bearing the memory of Kaladam’s waters beneath a foreign desert sun.

Aerdrecht winged suit

Aerdrecht winged suit

Tagged Elytra upgrade. Costs 1,000,000 Dunemarks plus a carried Elytra; retains chest protection.

Lore A winged adaptation carries its wearer above the dunes, bearing the memory of Kaladam’s waters beneath a foreign desert sun.

Dune Routekeeper

Dune Routekeeper

Tagged Nether Star. Left- or right-click to open the menu; restore with /dune menuitem.

Lore A small star-shaped reminder that even the farthest desert belongs to a wider planetary network.

Illustrated reference icons. Actual gear uses vanilla leather armor or Elytra geometry. The sixth card is a related item, not necessarily an exclusive kit reward.

Oordwijk field equipment

Lore passages are creative flavour for dunerealms.com. The mechanical descriptions remain the gameplay reference.

Homeworld: Sigmadraken IV. Suit color: green. Matching full set enables five-second Shadow Step on main-hand Ender Pearl use.

Oordwijk helmet

Oordwijk helmet

Tagged leather reclaimer suit. Three armor points, toughness three, knockback resistance 0.1.

Lore A sealed hood guards the breath, made for quiet steps and concealed intentions beneath Sigma’s cold skies.

Oordwijk chestplate

Oordwijk chestplate

Tagged leather reclaimer suit. Eight armor points; required worn chestplate for the Elytra merge.

Lore Layered reclaimer suit fabric gathers the body’s precious moisture, made for quiet steps and concealed intentions beneath Sigma’s cold skies.

Oordwijk leggings

Oordwijk leggings

Tagged leather reclaimer suit. Six armor points, toughness three, knockback resistance 0.1.

Lore Close-woven leg wraps follow the wearer across stone and sand, made for quiet steps and concealed intentions beneath Sigma’s cold skies.

Oordwijk boots

Oordwijk boots

Tagged leather reclaimer suit. Three armor points. Wear all four slots for heat protection.

Lore Desert soles leave measured tracks across an unforgiving world, made for quiet steps and concealed intentions beneath Sigma’s cold skies.

Oordwijk winged suit

Oordwijk winged suit

Tagged Elytra upgrade. Costs 1,000,000 Dunemarks plus a carried Elytra; retains chest protection.

Lore A winged adaptation carries its wearer above the dunes, made for quiet steps and concealed intentions beneath Sigma’s cold skies.

Oordwijk Implosion Charge

Oordwijk Implosion Charge

Tagged Wind Charge. Replenishes after launch; impact creates immediate TNT.

Lore A concealed burst of force for an agent who prefers the echo to reveal less than the hand that cast it.

Illustrated reference icons. Actual gear uses vanilla leather armor or Elytra geometry. The sixth card is a related item, not necessarily an exclusive kit reward.

Rockhaven cache supplies

Lore passages are creative flavour for dunerealms.com. The mechanical descriptions remain the gameplay reference.

Each unclaimed personal cache contains all six supply types below. Claiming supplies is separate from harvesting a KOOPKRING quota.

Gold helmet

Gold helmet

One per personal cache. Protection II and Unbreaking II. Not a tagged reclaimer suit.

Lore A bright relic recovered from a rockhaven cache; its gleam hints at the wealth that crosses Arrakduin.

Gold chestplate

Gold chestplate

One per personal cache. Protection II and Unbreaking II. Does not prevent heatstroke.

Lore Desert traders prize its shine, though a reclaimer suit remains the wiser companion under a merciless sun.

Gold leggings

Gold leggings

One per personal cache. Protection II and Unbreaking II.

Lore A gilded cache find, worn with the memory of older expeditions and fortunes lost in sand.

Gold boots

Gold boots

One per personal cache. Protection II and Unbreaking II.

Lore Their gold catches the desert light, a small extravagance in a world that measures life in water.

Oak planks

Oak planks

32 per cache. Ordinary building supplies.

Lore Shelter begins with simple materials; a wooden brace can turn a hollow in the rock into a refuge.

Bread

Bread

16 per cache. Ordinary food. The cache also contains 250 tagged spice units.

Lore A plain ration shared in the shade can matter more to a traveler than a chest of spice.

Cache overflow is transferred or dropped when you close the inventory. Each player can claim a specific rockhaven once. The enchanted gold gear does not qualify as a reclaimer suit.

Travel, weapons and explosives

Lore passages are creative flavour for dunerealms.com. The mechanical descriptions remain the gameplay reference.

These ordinary Minecraft items support plugin mechanics. They are not all granted by a faction kit.

Ender Pearl

Ender Pearl

Main-hand use activates Oordwijk Shadow Step when wearing a matching full set.

Lore For Oordwijk, a brief passage through shadow is another tool in the art of remaining unseen.

Ordinary Elytra

Ordinary Elytra

Carry one while wearing a reclaimer suit chestplate for the paid winged upgrade.

Lore Unadapted wings await the craft of a winged reclaimer suit before desert flight can wear a faction’s identity.

Arrow

Arrow

An arrow impact can activate a magma-marked spice bloom.

Lore A narrow line of intent, pointing toward the next route or the next danger beyond the dunes.

Trident

Trident

A trident impact can also trigger a spice bloom.

Lore A weapon whose shape recalls water-rich worlds, brought into a land where water itself is guarded.

TNT

TNT

The tagged Oordwijk charge creates an immediate primed TNT explosion on impact.

Lore An explosive answer to stone and opposition, echoing the dangerous tools carried on frontier expeditions.

Iron sword

Iron sword

Haunted Vrijduin raiders carry one. Their equipment has zero gear drop chance.

Lore A familiar blade in unfamiliar sands; allegiance gives its bearer a cause, but not immunity.

Illustrated icons describe existing interactions; these pages do not add crafting recipes, new weapons, or a free-item command. Use only the documented kit and admin actions.

Markers and supporting items

Lore passages are creative flavour for dunerealms.com. The mechanical descriptions remain the gameplay reference.

Recognize the equipment and landscape markers involved in Arrakduin gameplay and navigation.

Raider leather helmet

Raider leather helmet

Ordinary helmet worn by Haunted Vrijduin raiders. Not faction-tagged loot.

Lore A raider’s worn hood carries the dust of harsh roads and the suspicion of desert travelers.

Empty bucket

Empty bucket

Used for natural-source collection. Normal water sales remove buckets; NPC water missions return empties.

Lore An empty vessel on Arrakduin is a question: where will the next precious measure of water be found?

Suspicious sand

Suspicious sand

Arrakduin spice deposit. The resource pack makes it spice-gold; harvest with the tagged shovel.

Lore An unremarkable patch may conceal the memory of a spicebloom beneath its surface.

Magma marker

Magma marker

Untriggered bloom: 3x3 lower patch with a raised central magma block.

Lore A hot signal beneath the sand gives the spicebloom its visual language of pressure and eruption.

Glowstone marker

Glowstone marker

Raised bloom center after eruption. Nearby suitable sand becomes spice deposits.

Lore A light in the stone suggests a hidden cache, a promise of supplies beyond the reach of the sun.

Compact compass

Compact compass

A Routekeeper interface icon for travel. It is a menu symbol, not a separately granted travel artifact.

Lore A celestial pointer for those who trust their destination to routes charted beyond the desert horizon.

Artwork is an illustrated reference, not a replacement resource pack. Actual models and textures come from Minecraft and the supplied DuneResourcePack.zip. The following page covers additional interface symbols; the entire vanilla item library is outside this catalogue.

Scepter and NPC controls

Lore passages are creative flavour for dunerealms.com. The mechanical descriptions remain the gameplay reference.

Imperial Admin Scepter

Imperial Admin Scepter

Tagged blaze rod, gold name and glint. Right-click in the main hand; operators only. Custom model data 1006.

Lore An ornament of command: its authority rests with operators entrusted to govern the Minecraft realm.

Wandering trader egg

Wandering trader egg

NPC administration icon: place an Arrakduin Smuggler. An interface control, not a free egg item.

Lore A discreet visitor at the edge of the dunes may carry a contract worth more than an ordinary trade.

Villager egg

Villager egg

NPC administration icon: place a stationary, protected Compact Routekeeper at your position.

Lore A Routekeeper’s station begins with a quiet figure who stands between the traveler and the planetary routes.

Sniffer egg

Sniffer egg

Imperial admin icon: summon Dune Maw. The actual worm is a Sniffer body with a hidden Husk controller.

Lore The maker’s summon is represented by a control symbol; the sandworm’s presence belongs to Arrakduin.